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GameStar 2004 May
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INI File
|
2003-09-30
|
1KB
|
72 lines
[preset00]
fRating=3
fGammaAdj=2
fDecay=0.99
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.5
fWaveScale=0.621787
fWaveSmoothing=0.5
fWaveParam=-0.14
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=2.853
fZoomExponent=2.1
fShader=0
zoom=1.025
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.309
sx=1
sy=1
wave_r=0.8
wave_g=0.5
wave_b=0.3
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=12
nMotionVectorsY=9
mv_dx=0
mv_dy=0
mv_l=0.9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.01*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=decay = decay - 0.01*equal(frame%5,0);
per_pixel_1=rot=rot+0.16*sin(time*-3.3+rad*11)*(1.3-rad);
per_pixel_2=zoom=zoom+0.04*sin(time*1.2+ang*6.28*3);